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AI Insights · Timothy · January 2022

Top 5 City Building Games in the US: Q4 2021 Performance

Discover the performance trends of the top 5 city building games in the US for Q4 2021, including downloads, revenue, and active users.

Top 5 City Building Games in the US: Q4 2021 Performance

In Q4 2021, the top 5 city building games on a unified platform in the United States showcased varying trends in downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides an insightful look into the performance of these popular apps.

Craftheim - Lumberjack Island by CASUAL AZUR GAMES saw a notable decline in weekly downloads, starting at 46.6K in late September and dropping to around 23.6K by early December. However, there was a resurgence towards the end of December, peaking at approximately 35.9K. Revenue for the game was minimal, with a brief peak of $225 in early October before dropping to zero for the remainder of the quarter. The weekly active users also fluctuated, starting at 90.2K in late September and ending at 83.1K in late December.

SimCity BuildIt from Electronic Arts experienced consistent revenue throughout the quarter, peaking at $528K in late November. Weekly downloads remained relatively stable, fluctuating between 19K and 30K, with a notable increase to 30.1K in the last week of December. Active users hovered around the 190K to 200K mark, with a slight dip to 183K in late November before stabilizing towards the end of the year.

State Connect: Traffic Control, also by CASUAL AZUR GAMES, showed impressive growth in its weekly revenue, starting at $288 in early December and surging to $8.6K by the end of the month. Downloads followed a similar trend, beginning at 4.7K in late November and peaking at 98.2K in the week leading up to Christmas. Active users rose sharply from 4.1K in late November to 139.9K by mid-December, before slightly declining to 126.4K at the end of the month.

My Town - Build a City Life by My Town Games Ltd experienced variable weekly revenue, peaking at $6.2K in early November and then fluctuating around $3K to $5K for the rest of the quarter. Downloads reached their highest in late December at 29.8K, while active users showed a steady increase, starting at 21.7K in late September and peaking at 38.3K in mid-December.

Merge County by Microfun Limited demonstrated significant growth in revenue, starting from zero in mid-November and reaching $202.3K by the end of December. Downloads peaked at 64.6K in late November, followed by a gradual decline, ending the quarter at 30.8K. Active users also saw a rise, starting at 209 in mid-November and reaching 52.8K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022